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Sorted by release date:
Demo Authors Release date | Download binaries Source code Papers | Technique | Screenshot |
---|---|---|---|
Apollo 11 Nvidia 2014/11 | project page Windows binary | VXGI (voxel based) |
GPU Scene is static Light is dynamic GeForce 9xx only, 8GB RAM | |
sfera David Dade Bucciarelli 2012/12 | binaries, source code | Realtime pathtracing |
OpenCL Scene is dynamic Light is dynamic spheres only | |
Voxel cone tracing Alex Nankervis 2012/11 | author's projects page Windows binary, source code | Voxel cone tracing |
OpenGL 4.3 Scene is dynamic Light is dynamic whole scene in single 3d texture | |
WebGL path tracing Evan Wallace 2010/12 | project page (runs in browser) source code (javascript generating glsl) | Realtime pathtracing |
GPU Scene is dynamic Light is dynamic | |
LPV Andreas Kirsch 2010/07 | Windows binary, source codeproject page | Light Propagation Volume |
Scene is static Light is static | |
Brigade Jacco Bikker 2010/05 | project page | Realtime pathtracing |
CPU+GPU Scene is dynamic Light is dynamic Windows, source code, optional GPU path needs Nvidia 200+ | |
SmallptGPU David Bucciarelli 2009/12 | project page video | Path tracing |
GPU/OpenCL Scene is dynamic Light is dynamic Windows, Linux, spheres only, ~1fps, source code | |
The Once Known as SmallPT Thierry Berger-Perrin 2009/01 | project page | Path tracing |
GPU/CUDA Scene is dynamic Light is dynamic Windows, Linux, Nvidia only, spheres only, ~50fps, source code | |
Lightsmark Štěpán Hrbek 2007/10 | project page source code technique explanation: penumbra shadows technique explanation: integration | Realtime radiosity |
GPU+CPU Scene is dynamic Light is dynamic Windows, Linux, ~500fps | |
DX10 Radiosity and Soft Shadows Simon Bratel 2007/10 | Windows binarypaper | Deffered instant radiosity |
GPU Scene is static Light is dynamic Vista and Direct3D 10 only | |
yaCORT Benjamin Segovia 2007/06 | project page | Realtime raytracing |
CPU Scene is static Light is static ~0.5fps raytraced static GI, source code for Linux. | |
Global Illumination AMD, Emil Persson 2007/06 | Windows Vista binary, source codeAMD Direct3D 10 samples | Grid of cubemaps |
GPU Scene is static Light is dynamic Vista and Direct3D 10 only | |
Arauna Jacco Bikker 2007/04 | project page | Realtime raytracing |
CPU Scene is static Light is dynamic | |
Lightsprint Demo Lightsprint 2007/03 | Windows binaryproject page technique explanation: penumbra shadows technique explanation: realtime radiosity [cz] technique explanation: integration | Realtime radiosity |
GPU+CPU Scene is dynamic Light is dynamic | |
Deferred Rendered Radiosity from First Person Perspective Simon Bratel 2007/03 | Windows binarytechnique explanation forum | Deffered instant radiosity |
GPU Scene is static Light is fixed to camera | |
POV ray beta RTR many 2006/11 | project page with Windows/Mac/Linux binaries and source code RTN article | Realtime raytracing |
CPU Scene is dynamic Light is dynamic | |
RealStorm Global Illumination Bench 2006 Realstorm 2006 | project page with Windows binary | Realtime raytracing |
CPU Scene is dynamic Light is dynamic | |
Realtime Radiosity Bugs Štěpán Hrbek, Petr Šťastný 2006/09 | Windows binaryproject page technique explanation: penumbra shadows technique explanation: realtime radiosity [cz] technique explanation: integration | Realtime radiosity |
GPU+CPU Scene is static Light is dynamic | |
RealTime Radiosity on GPU Lionel Berenguier 2006 | Windows binarytechnique explanation | Radiance projection |
GPU, direct+2 diffuse bounces Scene is dynamic Light is dynamic Doesn't work on ATI / NVIDIA? | |
Stream Ray Tracer Gabriel Moreno 2004 | Windows binary source codeproject page (broken) | Realtime raytracing |
GPU Scene is dynamic Light is dynamic Doesn't work on ATI? | |
Real-Time Radiosity demo Nik Chapman 2004 | Windows binarytechnique explanation | Instant radiosity |
GPU Scene is dynamic Light is static Doesn't work on ATI? | |
Hardware Global Illumination on the Radeon 9800 Mangesh Nijasure, Sumanta Pattanaik, Vineet Goel 2003 | Windows binaryabstract abstract | Grid of cubemaps |
GPU Scene is dynamic Light is dynamic | |
Radiosity in dynamic scenes Štěpán Hrbek 2000 | DOS+Linux binaries, source code [cz]technique explanation [cz] | Realtime radiosity |
CPU Scene is dynamic Light is dynamic | |
Realtime Radiosity 2 Daniel Sýkora, Štěpán Hrbek 2000 | Windows+DOS+Linux binaries | Realtime GI mix |
CPU Scene is dynamic Light is dynamic Quality suffers from high compression of precomputed data, not from the technique itself. | |
many realtime raytraced intros many 1995-2001 | list, Windows+DOS binaries | Realtime raytracing |
CPU, specular bounces Scene is dynamic Light is dynamic |